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Everything according to the Souls recipe

Dark Souls, released in 2011, created a sensation not only among gamers, but also among game developers. Many large and small companies have begun to make their own Souls game, here are a few that you can pay attention to.

This game is perhaps the most Souls-like, almost all the mechanics that were in Dark Souls are only slightly changed here, instead of sanctuary fires, instead of souls there is salt, and so on. However, there is one rather big difference in the mechanics of the game, as you may have noticed, the game is executed in 2D, so we also have to deal with platforming.

Not to say that it https://sportsbettingmedia.co.uk/latest-news/arbitrage-betting-uk is special, but nevertheless it brings variety. Also, another difference is the acquisition of skills, when for the first time you see a list of all the skills, your eyes pop out of their number, at first you get lost in them, but then you get used to it. The result is a good Souls game in a new dimension.

It’s immediately clear that the creators of Hollow Knight were inspired by the Souls series, gloomy atmosphere, benches instead of fires, and the loss of things after death. All this is in Dark Souls, but unlike Salt and Sanctuary, the game does not try to copy verbatim, but creates its own and unique world. The game is captivating with its visuals, enjoyable gameplay, and of course great complexity.

First of all, Blasphemous resembles dead souls with its dark atmosphere, plus a lot of mechanics taken from there. Yes, the game in the SoulsLike genre didn’t bring anything new, but it’s addictive, and it’s addictive very well. Perhaps the biggest advantage of the game is the visuals. Backdrops, characters, bosses you can’t take your eyes off them, they are so well drawn.

Hollow Knight

Salt and Sanctuary

Blasphemous

Best comments

And when will people stop comparing everything to Dark Souls?? Moreover, it is not even indirectly related to it (except perhaps Salt&Sanctuary – it is really very close). In order:

1. Atmosphere is not a sign of belonging, t.To. The souls series does not have any unique atmosphere: a typical dark gothic style, which has been used in many places before and after.
2. Hollow Knight – Not the heir to the Souls, this is a purebred Castelvania, both in atmosphere and mechanics (they just brought everything to the theme of insects). It’s as if themes with deaths and bonfires weren’t in games before.
3. Blasphemous is based on very specific religious superstitions and real images, inspired, if I’m not mistaken, by medieval Spain. In terms of mechanics, it is also more in the direction of Castles than souls – enough to take one or two elements and use them to weave games into this fictional subgenre
4. Not a word about much more similar projects, such as: Absolver, Dark Devotion, Code Vein, Sinner, Death’s Gambit, Ashen

1. Very superficial. I still don’t understand whether this whole “souls like” thing is crazy. The conventional phrase “there are mechanics from the DS” says absolutely nothing, since many mechanics from hundreds of other games coexist in Dark Souls themselves.
2. The dark/gloomy atmosphere was in the same Castlevania. So this is clearly not a Dark Souls feature.
3. Lots of errors in such a small text.

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