Dark Souls, released in 2011, created a sensation not only among gamers, but also among…
Fallout 1 and 2 | HOW and WHY to play this
Anyone who wants to get REAL Fallout should not be limited to Fallout 3 and New Vegas, he should play the first two parts. But the trouble is that it’s quite difficult for most of us to do this at the moment. And if finding a normal version of the game for win7/8/10 is still relatively easy, then figuring out HOW to play it is a much more difficult task. Everything is NOT intuitive, no one explains anything, and some kind of complexity in comparison with modern parts makes itself clear almost immediately.
Especially for this, to help everyone who has always wanted but was afraid to join, I have prepared a small guide to the game mechanics of the first 2 parts of Fallout.
Fallout 2
Fallout: A Post Nuclear Role Playing Game
Fallout 3
Best comments
“you’ll get lost” and “you won’t find the reload button” are two different things. I may be wrong, but why make life difficult for players where it is not necessary and make a dumb and inconvenient inventory and interface.
So you can figure it out. You just need to read the manual. Considering that the player has a completely indecent number of opportunities that can and should be used on everything around, the controls there are more than. More convenient than a damn console branched wheel. But not intuitive, yes.
Although there is no description of https://nokyccasinos.org.uk/review/spin-time/ hot keys. Okay, it doesn’t say anything about combining items, setting timers, etc. But why take the same ropes and other rubbish into your hands outside of battle, when the use of all this is called up from the context menu. And such specific recommendations for leveling up in Fallout, seriously? In general, a lot has been missed. Moreover, there is a lot that really makes control much more convenient.
The joy of exploring, it’s always more pleasant to stumble upon some feature of the game yourself, rather than read about it in a tutorial.
By lack of intuitiveness I don’t mean lack of training, but crappy interface, lack of explanations and all that
Well, by the standards of that time, it’s educational, they don’t lead you by the hand, they don’t point fingers, but in a relatively calm environment they let you master the basic features of the game (combat, hacking, antidote, detonation, hand-to-hand combat)
Everything is signed and clear? Nope. So I decided to play the first game. Decided. Created a character aaaand… I got screwed with rats because it’s unclear how to reload the weapon.
It’s ok, huh. Calling a game that is not ideal, but still decent, shit is a strong. It’s kind of like what I would call Bioshock: Infinite crap, which I didn’t like after finishing the previous two games.
Why you should play Fallout 1 and 2? Well, first of all, touch on the classics of the turn-based RPG genre and the series in particular. Secondly, appreciate the beautifully written plot, and not even the main one, but the entire possible set of secondary quests, records, stories of characters encountered on your way. Graphics and perhaps not the most convenient interface in this genre cannot spoil the gameplay. And if at the beginning it will be difficult to survive in the conditions of a not always good-natured wasteland, then after 5-7 hours of play you will already be able to calmly assess your strength in one or another environment thrown at you by the game. And then remember what adventures a seemingly ordinary task led you into.
But there are still old games with a good interface that you can figure out. So I wouldn’t call it old school game design, but bad.
And I wouldn’t call the fallout interface bad, everything is signed and clear, there’s even a training mission in part 2.
Well, the first folies are almost the same, only they are isomeric and in quests everything is not so obvious. I just watched it the other day and I don’t see much point in the video. After watching, my opinion has not changed – everything that is explained seems intuitive.
