Greš na zmenek, pojdi na romantična potovanja, se sestaneta, ko delaš za skodelico kave ..…
Collection of logs. Action.
Briefly:
I’m going to develop a game, nothing too cool, just a small adventure game. I would like to share the creation process with the public of this site. First of all, this text is aimed at fans of game development – those who want to develop their own games or are simply interested in how this is done.
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We quickly jump from the code to concept art! This time I’ll share some enemy concepts. Initially I wanted to portray the opponents as creepy, but using a cartoon style, I don’t know if it’s really worth doing this or if it’s better to do it like in Mario.
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Here is the third log. As promised, today’s topic is modeling. The tool I chose was Blender. I have to make a small digression – I used to model in 3DSMax, but I wanted to try something new.
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TOPIC: Animation. Today a bee (or wasp)? 🙂 ) will come to life! Well, or almost. I’m not an expert in animation, and I don’t use all of Blender’s features, and I don’t even know about some of them, but it seems to me that the main thing here is practice.
Briefly:
Location concepts are something new for me.
Now I need to depict them in order to present to the public my vision of the gaming world. And here is a small problem, the fact is that the view in the game is planned from above with a slight angle, I think this view is not very convenient for concepts, but it would be quite accurate, however, it is more convenient to depict some details or “landscapes” using different angles, it would be easier for models.
Briefly:
The topic www.slottiocasino.org/ of this log will be “engine” or “thoughts about the game structure”. Everything is very simple – there will be text with diagrams that do not contain code, but I hope they make it clear how the program itself will work. I don’t pretend to be “this is the coolest organization of the program”.
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The topic of this log will be rendering. I’ll tell you a little about how I imagine a virtual artist and why it is better to implement the IRender interface and the CRenderOGL implementation class, for example. I would like to draw some analogies, which in my opinion fit very clearly.
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A little about the plot of the Adventure game with reference to its predecessor, concepts of the main character of the game and timelapse video of modeling a simple model in the Blender3D program. Oh yes, also the first alpha prototype which is of no use.
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Now you have to see and “not unsee” a timelapse video of modeling and partially texturing the main character of the game “Adventure”! To be honest, I wanted to make this log much more meaningful, but it turned out very little 🙁
Briefly:
Done! Log No. 10! Prototype No. 2! And some more concepts like “step-by-step” and thoughts. There is relatively little content, because the whole point is in the prototype! So download and tell us 🙂
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A slightly useless log containing some future plans for the next prototype.
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In this log you can read about my thoughts on the topic of artificial intelligence for the game Action.
General ideas on how it should work and why it’s better than a typical zombie AI. Get ready for all the text, but it’s good to at least dilute it a little with pictures 🙂
Briefly:
Last time I talked about ideas for AI, although it would be more correct to call it not “artificial intelligence”, but “bot” – from “dummy”.
I don’t always like it when in the Develop version there are all sorts of one-color cubes running around that symbolize something. For this reason, I decided to model one beetle. I hope there will be several of them for prototype number 3, but if it doesn’t work out, then there will only be this one.
There will be several screenshots of modeling stages.
! Will be updated with each new log!
A moment of help:
If you want to help the project in any way, you can donate at least 5 rubles, I will be glad 🙂
Yandex: 410013048904246
Of course, whoever wants to help will help – I don’t demand, I just offer 🙂
Upd from 25.03.2015:
“Redesigned” the design of this post, I hope it’s better 🙂
Upd from 16.06.2015:
Again I redesigned the log, I think now it’s even better than before! 🙂
