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Battlefield 3 List of changes in the future patch! [Repost from battlelog]
DICE published a list of changes in the upcoming big patch for the game. It is worth noting that the list may change over time. The release date for the patch has not yet been announced.
– Players will no longer receive damage when falling from low heights
– Players will now get up faster from a prone position
— Fixed moments when players could not be revived
– Reduced the time it takes for the black screen to appear when respawning
— Increased the time of invulnerability upon revival from 1 sec to 2x, but it immediately disappears when moving or shooting
— Increased the speed at which shooting accuracy returns after running
– Increased recoil and decreased accuracy when the player is under suppressive fire
— Shotguns with buckshot and needle cartridges give less suppression effect at medium and long distances
— Balanced the level of damage when using buckshot and needle cartridges
— Increased suppression effect of cartridges .44 magnum, .357 magnum and 5.8x42mm DAP88 rounds from Type88
– When running, attempting to crouch or lie down properly will interrupt the sprint
— Increased effectiveness of specialization resistance to suppression
— Increased effectiveness of explosion resistance
— The parachute is now easier to control, the speed of rotation and tilt has been increased
— Increased weapon switching speed
— Bipods cannot be placed in places above chin level
— The bipod can be placed on inclined surfaces
– Fixed some problems with jumping over objects
— The knife now kills with 2 cutting blows
— Unguided tank shells and RPGs now instantly destroy aircraft, combat and reconnaissance helicopters
— A10 gets points properly
— Increased the damage of the main weapons of main battle tanks to the front and side armor of other tanks.
— Additional corrections have been made to the TV rocket so that it cannot explode the vehicle that launched it.
— Slightly reduced the speed of repairing equipment with a soldering iron
— Increased damage from static. armored vehicle guns
— Increased rate of fire and minimal damage to the coaxial machine gun
— Increased machine gun damage .50 caliber at long range
— The power of the soldering iron has been increased, both when destroying equipment and when killing soldiers
— Fixed a problem when aiming at 2 nearby targets. Applies to all weapons that lock onto a target.
— Reduced the time it takes for such weapons to aim at a laser-marked target
— Increased damage of Javelin and air-to-surface missiles
– Laser guided missiles can now be dropped by IR traps
— Increased the target acquisition distance on aircraft with air-to-ground missiles if the target is captured by a laser
– Also reduced the acquisition time for such missiles
— Reduced target acquisition time for air-to-air missiles
– IR traps will no longer reset target lock, only missiles will
— Helicopter IR decoys are better at distracting missiles
— IR traps of airplanes and helicopters recharge in 11 seconds, the co-pilot still has 20 left
– Air-to-air missiles are now harder to evade
– V-V missiles will no longer kill the pilot instead of the vehicle
— Missiles will no longer explode before reaching the target
— Reduced damage from missiles to aircraft to 45%
— Fixed the speed of missiles in the SU-35, it was lower than in other vehicles
— Needle and Stinger are now aimed faster and take out airborne vehicles with one hit, the range of action has been reduced
— Increased the speed of capture by helicopter missiles
— The damage of aircraft machine guns to airborne vehicles has been slightly reduced
— Increased damage of RPGs and Smaw to airborne vehicles
– Guided missiles will only track to ground targets
– Reduced damage dealt by gunship gunner against armor
– Helicopter machine guns will now suppress more correctly
— Increased accuracy of guided and unguided missiles for combat helicopters
— Slightly increased the damage of helicopter missiles against infantry and other helicopters
— MI-28 received an update to its yaw abilities
– Fixed an issue where the MI-28 guided missile did not follow the crosshairs properly
— The accuracy of the MI-28 machine gun has been increased, now it corresponds to the AN-1
— Increased damage from a direct hit from an armor-piercing sub-caliber projectile from infantry fighting vehicle (IFV) shells.
— Reduced the acquisition time of a guided missile infantry fighting vehicle (IFV)
— Miniguns and helicopter machine guns destroy parked cars faster
— The power of explosions of cars and other objects has been increased
– Adjusted the F-35’s center of mass for more stable hovering and vertical takeoff
– Updated F-35 weapon system to match other aircraft
— The F-35 and SU-35 have their ejection seats adjusted so that the pilot doesn’t get killed when exiting the plane
— Fixed errors related to collisions of air vehicles and not receiving damage
— There will be no more suicides and teamkills when destroying your vehicle
– Mav will no longer destroy enemy vehicles when colliding with them, it will be destroyed itself
— In the event of a collision between planes and helicopters, it will lead to the destruction of both vehicles.
– You can now be tagged using an EOD bot
— Stationary anti-aircraft guns CRAM and Pantsir are equipped with an air radar by default
— Reduced damage of anti-aircraft guns against infantry
— Improved feedback sound when equipment is damaged
– The A-10’s fire extinguisher now works properly
— Increased rear speed of disabled vehicles
— The crosshair of the main gun on the T90 more accurately displays the trajectory
– Z11w’s ability below radars now works correctly
– Below radars also prevents needle and stinger capture.
— Added an enlarged magazine to the AS VAL, it will open after 200 kills with this weapon
— Reduced recoil for SKS and increased damage at short distances.
— The accuracy of the Pecheneg has been fixed, it is now consistent with other machine guns
– Semi-automatic and automatic shotguns now deal less damage when using fragment ammo
— The M26 MASS now has more effective fragmentation shells and BPS.
— Fixed L96 animation glitch
— 9×39 cartridges no longer provide a bonus for headshots
— Increased damage of 9x39mm cartridges at long distances.
— Fixed damage to AKS at long distances, now it’s like other carbines
– Increased damage .357 and .44 rounds at long range.
– All semi-automatic and bolt-action rifles, including shotguns with BPS, now deal maximum damage up to 15 meters.
– Semi-automatic weapons will no longer jam if the player presses the fire button faster than the weapon can fire.
— Semi-automatic sniper rifles, assault rifles, machine guns have increased damage at maximum distance.
– Slightly reduced spread of needle cartridges
— On M1014, Saiga and DAO-12 shot spread has been reduced
— USAS-12 and MK3A1 have reduced rate of fire when using fragmentation cartridges
— Added a badge for using the M26 MASS.
— Underbarrel smoke grenades do not fly through the enemy before exploding.
— Underbarrel grenade launchers for Russian soldiers are now correctly displayed in the killfeed as GP30.
— 40mm AEK971 grenade launcher pellets are no longer displayed as explosive in killfeed
— 40mm smoke grenades no longer fly “through” soldiers and objects.
– The accuracy and recoil of some brands of weapons are tuned to balance their effectiveness and enhance the feeling of uniqueness.
— M27 IAR: no changes. M27 – Heavy version of M416, it has better overall efficiency, but worse when moving.
— RPK-74M: initial and vertical recoil reduced. The RPK-74 is more stable in shooting than the M27, even if it lacks the same rate of fire.
— M249: added initial recoil. M249 – the fastest machine gun, with great damage and suppression power.The initial recoil makes it more difficult to move while firing, but at the same time it has a small impact on the overall picture.
— Type 88: Initial recoil slightly increased, barrel drift reduced. Type88 – the slowest of the medium caliber machine guns. However, the lack of rate of fire is compensated by the better controllability of this weapon.
– PKP – recoil is reduced, but the initial recoil is increased; Long range damage has also been increased. The Pecheneg has strong vertical recoil, high damage and low barrel drift, which makes it an indispensable weapon for sustained fire.
— M60: Reduced initial recoil, increased damage at all distances. The M60 has a very low rate of fire, making it a very controllable weapon with powerful 7.62x51mm rounds.
— M240B: added initial recoil, increased damage at all distances. One of the fastest machine guns, the M240 is characterized by constant barrel drift and is difficult to control.
— QBB-95: reduced overall recoil, but increased recoil at the start of firing
— MG36: increased recoil at the beginning of shooting
— 870: no change
— DAO-12: reduced the number of fractions from 12 to 9 pieces.
— M1014: quantity of shot reduced from 12 to 9 pieces. Increased rate of fire from 200 to 210
— S12k: Increased the number of rounds when using an enlarged magazine, from 8 to 10. Reduced the number of fractions from 12 to 9 pieces
— MK3A1: increased the number of rounds when using an enlarged magazine, from 8 to 12. Reduced the number of fractions from 12 to 9 pieces
— USAS-12: initial recoil increased. Reduced the number of fractions from 12 to 9 pieces
— M4A1: no changes
— M4: Increased vertical recoil and decreased horizontal recoil
— AKS-74U: initial and vertical recoil reduced
— SG553: initial and vertical recoil reduced
— A91: no changes
— G36C: initial recoil reduced
— SCAR-H: increased damage at maximum range and increased maximum striking distance
— G53: reduced recoil, now it’s like other carbines
— QBZ-95B: reduced muzzle vibration
— AK-74M: initial and vertical recoil reduced
— M16A3: no changes
— M16A4: initial and horizontal recoil reduced
— AEK-971: initial recoil increased, accuracy slightly decreased
— F2000: reduced vertical recoil, slightly increased accuracy
— AN94: reduced vertical recoil
— G3A3: reduced vertical recoil and increased damage
— KH2002: no changes
— L85A2: increased accuracy and reduced muzzle vibration
– FAMAS: now has a 25-round magazine
— PP2000: increased initial recoil
— UMP45: increased accuracy when firing in a long burst
— MP7: no changes
— AS VAL: increased vertical recoil, decreased initial recoil, decreased shooting accuracy while moving
— PDW-R: initial recoil reduced
— P90: initial recoil reduced
— PP-19: initial recoil slightly reduced
– Fix for 7x scope not zooming in fully on all weapons
— The laser sight on the M39 has been adjusted, now it accurately points to the point of impact
– Fixed 6x scope on G3
— Fixed PKA and PKA-S sights on M416
– Direct action bolt on L96 now works properly
— Adjusted front sight on L96
– L96 now properly glares when using 8x and 12x scopes
— Infrared sight adjusted
— Fixed infrared sight on QBU-88 and L96
— Significantly improved accuracy https://nodepositbonuscasinos.co.uk/review/golden-genie/ and reduced recoil for assault rifles and carbines
— Increased bipod installation speed
— Reduced vertical recoil
— Increased accuracy
— Increased bullet speed for A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53 and QBZ-95B. Minimum and maximum damage remained unchanged. Weapons with a thicker barrel will be more effective at medium distances.
– IR/NV tuned to work more uniformly on all cards
– Fixed a rendering error when the player looks through the IR sight and gets damaged.
— IR/IR magnification and visible sight zones are adjusted to be the same on any weapon. (Aiming was faster on some weapons).
– IR/NV on QBU-88 and L96 sniper rifles corrected to look correct.
— The global reduction in horizontal barrel drift has been changed to be specific to each brand of weapon. For most weapons this change is barely noticeable; but for “guns” with a strong horizontal drift of the barrel this is significant. FAMAS, F2000 and AEK-971 will be particularly affected by this innovation, while AK-74, M16 and M416 are practically untouched.
– Added a small accuracy reduction for the front handle. Players who prefer mid-to-long range combat may want to consider replacing this gadget. Those who fight mainly in close combat will not notice the difference. Combining the foregrip with a suppressor or heavy barrel will reverse this reduction in accuracy.
— Accuracy when firing from the hip has been increased. The increase in accuracy is not global, but specific to each weapon.
— The silencer no longer reduces damage from the weapon on which it is installed. Instead, it limits the range of fire, becoming ideal for close combat and reconnaissance.
— The reduction in recoil when installing a muffler remains at the same level of 10%. This is less than the recoil reduction with a flash suppressor.
— Reduced accuracy when firing from the hip is no longer global, but specific to each weapon.
— Aimed shooting accuracy bonus reduced from 50% to 25%.
— The flash suppressor will no longer reduce the accuracy of automatic fire.
— The flash suppressor now also suppresses recoil, reducing vertical muzzle movement to a certain extent separately for each weapon.
– Added a small accuracy reduction for hip fire to accurately reflect the weight of the flash hider.
— Reduced the “mark” (spot) time of C4 explosives and Claymore mines; instead of 30 seconds it will now be 15.
– Tweaked EOD Bot physics and controls to improve its controllability and aiming ability.
– Beacon, Mortar, MAV, EOD Bot, T-UGS and SOFLAM will now be much easier to install.
— When colliding with a soldier, the MAV will be destroyed. It can still kill, but the gadget itself will be destroyed in the process.
– MAV is now correctly displayed in the killfeed.
— Now the MAV will not be able to be used as a lift.
— MAV scanning frequency and range are aligned with T-UGS.
– Players will not automatically switch to SOFLAM, MAV or EOD once installed.
– It is now possible to use a knife to destroy enemy equipment.
— If a player is revived within 5 seconds, then he will be able to explode his c4, stuck to death
— The maximum number of mines thrown is 6, the rest will disappear. Mines will not disappear after death
– Claymores disappear 5 seconds after the player dies. You can install only 2 pieces
– Claymores can now be used against light vehicles, they can disable jeeps or kill passengers
— The ammo box does not disappear until the player drops a new one, like first aid kits
– Replenishment of ammo is now faster, but replenishment of explosives and 40mm shells is slower
— Slightly reduced the damage radius of RPG, Smaw and 40 mm projectiles against infantry
— The total number of portable RPG and Smaw missiles has been reduced from 5 to 4 (without specialization)
— Slightly increased the range of first aid kits
– Mav now descends when pressing the crouch key on PC
— The mortar can no longer be deployed at an enemy base or a protected spawn point
-Mines, c4, claymores and other explosives will only appear on the map if other players mark them.
– Fixed a bug where players would respawn next to the enemy team at the start of a round.
— On the Tehran Highway map the game area has been doubled. Added additional spawn points north of the footbridge.
— On the map “Khark Island” there is now a new location of spawn zones, the playable zone has also been increased and new defense objects have been added.
– Respawn zones have been adjusted on the Karkand Strike map to improve the safety of player respawns.
– The Sharqi Peninsula map has also had optimized spawn zones to improve the safety of player spawns.
— On the “Crossing the Seine” map, the spawn zone has been improved, a new spawn zone has appeared in the northwest with additional spawn points.
— On the “Caspian Border” map, the revival zones were slightly adjusted
– Fixed a bug where players would respawn next to the enemy team at the start of a round.
— Respawn areas have been reduced on the Damavanda Summit map
— Additional spawn points have been added to the Tehran Highway map north of the pedestrian bridge.
— Revival zones have been configured on the “Canals of Nowshehra” map. Removed unsafe spawn points in the northeast corner and in the container area in the southwest.
We were working on the translation Penetrator And Skeeter.
I’ll add on my own behalf. I believe that the patch will be of high quality and will not introduce new bugs into the gameplay. Corrections to the behavior of weapons are also pleasing and I hope that beginners will be more comfortable among high-level players.
